Raithen
Gifts from Natasha:
- 50 gp payment for "services rendered"
- A small diamond with magic Natasha can't access. (See Tel'kiira below)
Also, at one point Natasha picked up Azureedge. While hurt by touching it, she seemed changed by the experience. It was too, and has gained a new power.
Tel'kiira
Natasha inherited many things from her father's expeditions to Cormanthyr. Amongst them was a tiny diamond, barely of note as a precious gem, but clearly magical. It isn't clear if he knew what it was or not; Natasha did not, and offered it to Raithen when he showed interest.
The Tel'kiira did not seem to be locked. It has not been terribly forthcoming with knowledge of its origin, but does offer much insight into several fields of general knowledge. In particular, it contains knowledge of hundreds of songs, including the sure knowledge that they were once sung in the early days of Myth Drannor, and are otherwise lost to time.
Wearing the gem makes Raithen particularly aware of his surroundings, and enhances his visual acuity as well as his ability to concentrate on multiple stimuli at once. This also makes him quite aware of his own tells, his quirks, and his tics; this knowledge enhances his ability to bluff.
- Acts as a Witty gem of rank equal to wearer's rank. Takes up green gem slot.
- Grants +10% bonus to Will saves, and one bonus auto-save (Will only) per day.
- Grants +10 bonus to following skills:
- Knowledge (Cormanthyr)
- Perform
- Perception
- Bluff
- Functions as spellbook with 200 pages.
- Holds up to 10 distinct memories, each 1 hour length, with perfect clarity. Can be played back at will.
- Market Value: 100 gp
- Rarity: Unique
Keket
Gifts from Raynar:
- Gems, jewels, and furs, suitable for noble attire, valued at 200 gp.
- Ointments, oils, incense, and tinctures for soothing the senses, valued at 200 gp.
- A solid gold bathtub, sized for two, complete with magical spigots to pour water or oil into it, as well as a Decanter of Endless Wine, everlasting candles of any scent. On command, summoned flower petals of any desired kind float gently down onto the bather, eventually disappearing to make room for more. Value: unknown.
- A gift of 10,000 gold pieces, intended for her own personal use. Keket has put most of this money to use tending her temple, orphanage, and school, but has retained 50 gp to spend on her own adventuring needs.
- The Vestments of the Golden Queen
Vestments of the Golden Queen
These vestments, curiously, take the form of a gold-flecked liquid in a crystal vial. To don them, one must strip nude, and pour the viscous fluid onto herself, such that it flows down her length. As it does so, it may be spread to cover whichever portions of the body the wearer chooses. The liquid feels cool and wet, though it leaves no residue.
Soon after pouring, the "cloth" sets, taking the appearance of a sheath of form-fitting solid gold, polished to a bright shine. When the wearer moves, the fluid gold moves with her. It is skin-tight, enough so to leave nothing to the imagination, but does not bind to the skin; rather, it wraps around it almost frictionlessly, so that as she moves, it slides along her skin to maintain its shape while not restricting her movement.
The "cloth" transmits all sensation, "breathing" as well as nothing at all. As such, it is a poor defense against the elements, or against attackers. However, on command, it can harden, spreading to cover the entire body, and gains the strength of steel. These particular vestments have been crafted such that, when the command words are uttered, the gold also forms a headress, resembling a hawk's wings spread, alternating between gold and blue feathers, and atop the crown is a ring of vipers surrounding upturned bovine horns.
- Effect: As clothing, no effect. Provides the same protection from the elements as nudity. As armor, see below.
- Armor of the Golden Queen: Encounter, immediate; activates armor mode, transforming the wearer into the Golden Queen. She gains the following traits until the power is dismissed:
- +40% Soak chance
- Once/rd, a successful Soak blocks 100% of damage.
- Immunity to acid damage or any form of corrosion.
- Immune to any effect that necessarily mars the appearance in order to function.
- Optionally, wearer may shed brilliant sunlight in a 10-square emanation. Sunlight has same effect as natural sunlight to vulnerable creatures.
- Wings of the Sun: At-will, free; wearer sprouts translucent, angelic wings made of golding sunlight. While active, she may levitate 5-50 ft off the ground, with horizontal movement equal to 50% of her walking speed.
- Market Value: 100 gp
Ani
Radduk reveals to Ani that she has come into an inheritance. The Masked One maintained a bank vault in Eltabbar, to which she may claim the rights. Inside, she finds the following:
- 50 gp in assorted currencies
- Enchanting materials worth 48 gp, 2 sp, 75 cp
- Spell reagents worth 65 gp, 8 sp, 4 cp
- A small, simple brooch of bone (see Eye of Winking below)
- A diary, magically sealed, and marked with her arcane mark. Ani has yet to determine how to open it.
- A strong wooden box, magically strengthened, and sealed with a powerful spell. At Ani'stouch, the seal parts, and the box may be opened. Inside is a collection of 6 hearthstones, labelled with vague runes.
- A large, oak chest, magically sealed; Chester can provide the password, eager to see the chaotic results of such exploration. Inside is a collection of 10 dolls, carefully crafted with sympathetic components, to tie to various individuals.
- A small, incredibly lifelike statue of a dragon, apparently carved of pure emerald. Upon its base reads, in Rashemi script, "Into thine own nightmare, be thou banished." Upon reading this aloud, Ani inadvertently activates the Essence of the Nightmare Dragon power of her staff (described separately).
Eye of Winking
This coin-sized piece of polished bone can be worn around the neck as an amulet or pinned to clothing as a brooch.
The wearer is immune to thought detection and other forms of mind reading. Charms and compulsions do not affect the wearer and instead are turned back on the caster as with the Spell Turning spell but with an unlimited number of spell levels that can be turned.
Once per day, as an immediate action, the eye can be commanded to wink.
The wink releases an instantaneous flash of white light as bright as the sun. The wink renders the wearer immune to all spells, spell-like effects, and supernatural effects, regardless of power level, for 1 round, removing any existing such effects instantly.
- Market Value: 100 gp
Talrendis
The annual salary of a special agent of Aglarond isn't much, but it's liveable. And, it's payable up front:
- 50 gp
The Black Blade of the Betrayer has magically become a longsword.
Also, you receive several useful items:
- Chimeric Blade (see below)
Chimeric Blade
This mithral longsword is ancient, and charged with the primal energies of the Yuir. It is sleek and curved, hefty enough for powerful blows, yet perfectly balanced, responding to the finesse of the wielder as much as his might.
The hilt of the blade is a three-pointed star, each point a different head. One head is a dragon, one a wolf, and one a hawk. At any given time, one head may be invoked to grant the weapon a certain elemental power.
- All modes
- Longsword (one-handed Str weapon, no modifiers)
- Balanced (+15% Parry, +15% Haste)
- Mithral (+5% Hit, +5% Crit, +10% Melee Haste)
- Dragon active
- Weapon is suffused with flames.
- On strike: 50% of base weapon damage as ongoing fire damage for 3 rounds.
- Lava Burst: recharge 33%, free, short range; consumes all stacks of ongoing fire damage from Chimeric Blade to cause burst 3, inflicting all damage the fire effects would normally cause for their entire duration to subject and enemies.
- Wolf active
- Weapon is sheathed in frost.
- On strike: 50% of base weapon damage as frost damage, plus chilled (-50% movement and damage) for 1 round.
- Howling Winds: recharge 33%, free, short cone; inflicts 50% weapon damage as frost damage to enemies, plus rooted (Fort ends).
- Hawk active
- Weapon crackles with lightning.
- On strike: 50% of base weapon damage as lightning damage, in a chain 5/3, increasing by 50% per jump, no double jeopardy.
- Stormstrike: recharge 33%, free, short range; you launch the sword in a bolt of lightning, causing normal weapon damage plus 50% of base weapon damage as lightning damage per square traversed. Sword returns to your hand immediately thereafter.
- Market Value: 50 gp
Arc of Azalyn
This beautiful compound bow seems almost to sing like an autumn breeze through an ancient wood. Believed to be the weapon of the ancient Illythirii queen Azalyn, this bow must be over 12,000 years old. Its enchantments have faded with time, but if they could be restored, its power would be legendary.
- Long bow (2-handed Str-based ranged weapon, -10% Hit Chance, +10% Hit Power)
- In daylight, the bow glows with golden light. Each arrow fired inflicts 50% bonus damage as holy damage, and heals the wielder or an ally within medium range for the same.
- At night, or in darkness, the bow seems to be made of pure, silvery radiance. Each arrow fired gains 50% bonus damage as arcane damage, with all attacks gaining +50% Armor Penetration.
- Trueshot Aura: constant emanation 10; you and allies gain +10% hit chance and critical chance with ranged weapons.
- Summon Owl Scout: at-will, free; you summon a spiritual owl, who has a fly speed of 20/100 mph, and can scout for you.
- Starfall: daily, free, 3 rounds; each arrow you fire is duplicated once for each enemy within 20 squares of your primary target. Your attack become area effects, but they can critically hit all targets.
- Market Value: 50 gp